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-
- POPGAMES by Geoffrey Silverton
- Version 0.9 January 1990
- POPGAMES HELP
-
-
- This version of POPGAMES contains four games which will be individually
- described below. POPGAMES is a memory-resident program but takes up only
- about 30K of memory. Once installed, POPGAMES can be activated by pressing
- CTRL-ALT-G from within most text mode programs. POPGAMES supports the
- Monochrome, CGA, EGA, MCGA, and VGA video boards.
-
- To install:
- Type "POPGAMES" at the DOS prompt.
-
- To activate POPGAMES:
- Press the CTRL, ALT, and G keys together. POPGAMES can be called only when
- in text mode. If CTRL-ALT-G is pressed while in a graphics mode, a warning
- tone is sounded. WHEN RUNNING WITH SIDEKICK -- try using SHIFT-CTRL-ALT-G
- to activate POPGAMES.
-
- To hide POPGAMES:
- At any time, POPGAMES can be hidden by pressing the ESC key. This will
- remove the POPGAMES window and save your current game so you can later
- resume by pressing CTRL-ALT-G.
-
- To remove POPGAMES from memory:
- Type "POPGAMES STOP" at the DOS prompt. Under some circumstances, you may
- want to remove the POPGAMES program from memory. This, however, can only
- be accomplished if POPGAMES is the last memory-resident program you
- installed. If other programs were placed in memory after POPGAMES, they
- must be removed first. Of course, rebooting your machine will always
- remove POPGAMES.
-
-
- *** The Games ***
-
- TETRIZ
- Tetriz is just like the popular Russian game of similar name. You must
- manipulate falling four-square pieces to avoid filling a rectangular pit.
- By shifting and rotating the pieces as they descend, your object is to
- complete rows of squares. When a row is finished, it disappears allowing
- the squares piled above to fall.
-
- Scoring is based on your level and how far from the bottom of the pit you
- drop your pieces. If a piece comes to rest without being dropped, it is
- scored as if dropped from where it stops. Your score is shown in the
- upper-right corner; the number of rows completed in the upper-left.
-
- Your playing level is determined by the number of rows completed. After
- every ten rows, the game speeds up. You can start at a higher level by
- pressing the up arrow once for each additional level. You will remain at
- this level until you exceed the number of rows normally associated with
- the level. (For example, if you press UP five times at the beginning of
- a game, you will remain at level five until 60 rows are completed.)
-
- Commands: LEFT & RIGHT ARROWS: move the piece horizontally.
- UP: increases playing level
- DOWN or SPACEBAR: drops piece
- "5" (middle numeric pad key): rotates piece counter-clockwise
-
- * * * * * * * * * *
- * * * * * * * * * * * * * *
- * * * *
-
-
-
- NUMBER TILES
- This game simulates a puzzle with fifteen numbered sliding tiles and one
- empty hole on a four-by-four matrix. Try to order the pieces. Use the
- arrow keys to move the blinking cursor. Pressing the SPACEBAR pushes the
- current tile and all tiles between the cursor and the hole toward the hole.
- The cursor must be in the same row or column as the hole. If you can order
- the tiles, a brief but colorful light show will reward your success.
- .---.---.---.---.
- | 1 | 2 | 3 | 4 |
- |---+---+---+---|
- | 5 | 6 | 7 | 8 |
- |---+---+---+---|
- | 9 | 10| 11| 12|
- |---+---+---+---|
- | 13| 14| 15| |
- `---'---'---'---'
-
-
- LIGHT CYCLES
- Light Cycles is based on one of the competitions in the movie _Tron_. You
- and the computer each control a "light cycle" which leaves a trailing wall.
- Your controls include turning left or right and changing speed. To win,
- you must remain alive until your opponent crashes.
-
- The computer may be the more agile contestant but is not particularly
- intelligent. In addition, only your light cycle has the ability to change
- speeds.
-
- Your score is based on the time you survive at your playing level and
- speed. You are advanced to the next level every two rounds.
-
- Controls: LEFT & RIGHT ARROWS: Turn to the left or right.
- UP: Change to HIGH speed.
- DOWN: Change to LOW speed.
-
-
- WALL BREAKER
- You must break through and completely destroy a wall using a bouncing ball
- hit with a paddle. You control the paddle which can be moved to the left
- or right. The ball's bouncing direction depends on where it hits the
- paddle. Higher levels include smaller paddles, more bricks, and faster
- action.
-
- Scoring: Points are awarded for each brick you hit. ALL POINTS ARE
- TRIPLE VALUE AFTER YOU BREAK THROUGH AND TOUCH THE UPPER SURFACE
- OF THE PLAYING ARENA WITH THE BALL. The window border will
- change from blue to red when you accomplish this. Your score is
- shown in the upper-right corner.
-
- Brick Color: Score:
- MAGENTA (the highest) 6
- RED 5
- YELLOW 4
- GREEN 3
- CYAN 2
- BLUE (the lowest) 1
-
- At every 250 points, you receive an extra ball. The number of
- reserve balls you have is displayed in the upper-left corner.
-
- Controls: LEFT & RIGHT ARROWS move the paddle.
-
- _______________________________________________________________________________
-
-
- Please note that this is only an early version of POPGAMES. If you have any
- complaints or suggestions, I would be happy to hear from you. My address is
- (and will be):
-
- Before 6/91: After 6/91:
- Geoffrey Silverton Geoffrey Silverton
- BOX 4871 Brown University 8609 Hidden Hill Lane
- Providence, RI 02912 Potomac, MD 20854
-
- Feel free to copy and give unmodified copies of POPGAMES to others. If you
- would like to register (for $15), I will send you my latest version of
- POPGAMES with any found bugs removed and (most likely) more games.
-
- Memory-resident programs are by nature somewhat tricky. If you are having
- trouble with POPGAMES, the problem may be an incompatibility with other
- memory-resident software you are running. Try varying the order you call
- your memory-resident programs (in your AUTOEXEC.BAT file).
-
-
- If you like POPGAMES, you may be interested in trying some other games I have
- written:
-
- TUNNELER -- A high-speed two player tank battle game using 160x100
- $15.00 sixteen color CGA graphics. Each player has a window showing
- a small portion of a larger "world" which is shaped by the
- players' tunneling. Dig to build ambush traps or sneak up
- on your enemy. Works on CGA, EGA, MCGA, or VGA.
-
- WORMS -- Push blocks to build walls which entrap or squish the speeding
- $5.00 worms. Combines action and strategy. Uses CGA 4-color
- graphics. Works on CGA, EGA, MCGA, or VGA.
-
- Are you interested in learning how to use the undocumented CGA low-res. 160x100
- 16-color graphics? For $20, I will send you my low-res. "toolbox" -- the Turbo
- Pascal 4.0 unit I wrote for the game TUNNELER. Well-documented routines are
- included for drawing points and lines and printing text using an included 6x6
- font.
-
- Please specify 5.25 or 3.5 inch disk. Thank you and enjoy POPGAMES!